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View Poll Results: Do you agree with this idea?
Yes. 248 59.90%
No. 153 36.96%
I have a variation on this idea. (Please Elaborate) 13 3.14%
Voters: 414. This poll is closed

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Old Jul 15, 2008, 04:03 PM // 16:03   #321
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/signed atleast have a nice statue in hom for r1 survivors too.
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Old Jul 15, 2008, 04:23 PM // 16:23   #322
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/signed. Imho it does not defeat the title as 'survivor' because you still will try to survive getting exp without dying.
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Old Jul 15, 2008, 05:20 PM // 17:20   #323
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/not signed

Even though two of my three toons are pre-factions and can't get the title getting from level one to twenty unscathed is a large part of the title. Only way they could fix it is if older characters get a one shot chance of surviving HM till they got the required XP.
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Old Jul 16, 2008, 04:08 PM // 16:08   #324
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/notsigned

I agree with the other posters who stated the whole point of survivor is not to die. I would rather the devs work on other titles such as wisdom and treasure hunters and making those account based. Honestly, it doesnt take that long to make a legendary survivor... I got it on my first char I created for the title and got to lvl 20 and the whole sh-bang by myself with no heros and henchies.... There's no reason to change the title. Its perfectly fine how it is.
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Old Jul 16, 2008, 05:16 PM // 17:16   #325
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agree--i have posted this before with no luck. let us start from wherever we are and go for it, even raise the xp if necessary if you are trying it with your level 20, but at least give us a shot at it
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Old Jul 16, 2008, 05:21 PM // 17:21   #326
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obviously i am not a programmer, but would it be possible to for example, talk to a npc or get a book that would trigger the survivor title for those of us who have played for a million years? would it be able to track the points that way from a new beginnng spot? haven't a clue but it just wandered through my mind..........
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Old Jul 16, 2008, 05:26 PM // 17:26   #327
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Legendary Survivor is probably the easiest title to get in the game, with Kilroy's dungeon. So, I say no. Plus, HoM is gonna be account-wide so that solves your problem.
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Old Jul 16, 2008, 06:02 PM // 18:02   #328
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Survivor should be the amount of experience you get without dying or else the amount of xp resets.
Not whether or not you die once on the character.
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Old Jul 16, 2008, 09:15 PM // 21:15   #329
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Quote:
Originally Posted by shoogi
Legendary Survivor is probably the easiest title to get in the game, with Kilroy's dungeon. So, I say no. Plus, HoM is gonna be account-wide so that solves your problem.
This is not about making it 'easier' is about making it possible.
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Old Jul 17, 2008, 03:50 AM // 03:50   #330
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/signed

This title is extremely to get, so it should be adaptable to everyone. It's not fair, in my opinion.
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Old Jul 17, 2008, 08:07 PM // 20:07   #331
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Quote:
Originally Posted by shoogi
Legendary Survivor is probably the easiest title to get in the game, with Kilroy's dungeon. So, I say no. Plus, HoM is gonna be account-wide so that solves your problem.
The original issue is not whether we can have it in our HoM or not. We want our older characters to have a chance at the title.

I think that the bigger problem than figuring out how to change Survivor is how to change LDoA. Currently, you can't have both at once (please don't argue the exception), so what happens if we make LS redoable? My favorite solution so far was posted by Shadowmoon in this thread. It involves being able to create a new character to obtain either title, and then use a special one-time item/ability to transfer the progress to a different character, given some possible restrictions.
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Old Jul 17, 2008, 10:29 PM // 22:29   #332
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I think the best way would be to allow people a one-time chance to make a new character of the same profession.

Once Legendary Survivor is acquired on that new character, it can be transferred to the original character.
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Old Jul 17, 2008, 10:44 PM // 22:44   #333
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if anything the title track should restart every time you die. but the progress bar in your title menu will not appear until you have earned idk say 50-100k exp w/o a death....just a thought however.
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Old Jul 18, 2008, 01:24 AM // 01:24   #334
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Absolutely not. People will then just go max every title they can and then go hfff for pointless Survivor title.
/not signed.
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Old Jul 18, 2008, 01:29 AM // 01:29   #335
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/notsigned

ever since EotN was released, the Survivor title's a joke at best. Hardest part is getting to 10 so you can go to EotN, and even then, if you make a Factions toon it's no problem getting LS.
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Old Aug 19, 2008, 07:24 PM // 19:24   #336
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I am EXTREMELY opposed to this idea (respectfully of course).
Even without farming, this title is readily accessible.

I have just finished my sixth legendary survivor without using farming tactics, an Ascalonian necromancer and she just finished Cantha last night with masters on all mission except Raisu, Gyala and the Shing Jea island missions (which I have yet to get to).

This title can have its pitfalls...I lost a legendary at 1.2mill exp...but it is do-able as is, and should stay as is.

/not signed

Last edited by Azul Traegorn; Aug 19, 2008 at 07:31 PM // 19:31..
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Old Aug 19, 2008, 08:06 PM // 20:06   #337
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Quote:
Originally Posted by Azul Traegorn
I am EXTREMELY opposed to this idea (respectfully of course).
Even without farming, this title is readily accessible.

I have just finished my sixth legendary survivor without using farming tactics, an Ascalonian necromancer and she just finished Cantha last night with masters on all mission except Raisu, Gyala and the Shing Jea island missions (which I have yet to get to).

This title can have its pitfalls...I lost a legendary at 1.2mill exp...but it is do-able as is, and should stay as is.

/not signed
No it's not. Only one of my characters can get it.
The others can't.

Re-rolling is not an option in GW. Characters are eternal. You make them once, and change them after being created.

This is not a game where you have a skill tree and you must choose over time, and if you don't like it, you delete and make another one. That would make no sense at all. You change the character after creating it.

The title must be changed, since do not match the GW mechanic.
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Old Aug 19, 2008, 09:55 PM // 21:55   #338
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Quote:
Originally Posted by Hailey Anne
Absolutely not. People will then just go max every title they can and then go hfff for pointless Survivor title.
/not signed.
people do that anyway.

If protector was to follwo the same rules as survivor then you have 1 chance to get masters, and is only available to characters that finished the first 10 missions without a party death.

i know its rough but there isn't really a good chance for a character to get survivor unless it was pre-planned, which is unlike any other titel i nthe game
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Old Aug 20, 2008, 02:03 AM // 02:03   #339
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The precedent in this game in the original inception was that that deaths "did not matter", in the sense that it would not permanently impact your player (losing XP, gold, items, etc). In fact, it was even billed as a FEATURE of the game.

Something should be done about the title not being able to be maxed, considering 99% of people do it HFFFWay or StonekinWay now, which was not the original intent.

Give those of us who have died for the sake of the mission (or a bad internet connection) the opportunity to achieve something similar - that is only equitable.

A fair title would fit into the current Survivor tier system, but only calculate XP since the previous death (starting today) for each tier. That way a character would be able to achieve each tier independently (good for mission-first people, bad connections), current survivors would be unaffected, and those of us with deaths on long-standing characters would have a chance to earn those titles.

/Signedish

Last edited by Enix; Aug 20, 2008 at 02:08 AM // 02:08..
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Old Aug 20, 2008, 03:25 AM // 03:25   #340
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Quote:
Originally Posted by PanGammon
/notsigned

its a nightmare to get for a reason. Those legendary survivors you see out there, you know they worked hard for it...........
As long as they achieved it before dwarven boxing.
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